NightCoop guide
NightCoop mod compatibility
Last checked: 2026-11-04 · Official version: v0.2.0-beta (2026-11-02) · Protocol 164 · Free · Windows 10/11 64-bit · Up to 8 players · RED4ext only (no CET) · Phantom Liberty not required
NightCoop is a RED4ext plugin and the home page says Cyber Engine Tweaks is not required. Since 0.2.0, a partner who lacks a mod is shown the vanilla car, weapon, weather, or radio. The SDK lets authors sync state on purpose. Neither sentence means every mod on your list is compatible. If the author has not said so, the status on this table is unknown.
| Status | Mod | Nexus ID / patch | Requirements | Host and guest | Author-stated build | Evidence | Detail |
|---|---|---|---|---|---|---|---|
| No compatibility statement (client-side camera) | Immersive Third Person - Best Of Both Worlds | 32203 | CET, RED4ext, redscript, ArchiveXL, TweakXL, Codeware, Phantom Liberty | Unknown | 1 author statement (CybrDrake, 4 Nov 2026) | Guide | |
| No compatibility statement; mod lists game 2.5 only | Cyberware-EX | 9429 | TweakXL 1.12+, Codeware 1.21+, RED4ext 1.31+, redscript 0.5.32+ | Unknown | 1 author statement (psiberx, 4 Nov 2026) | Guide | |
| Works with patch (author statement) | Mod Configuration Menu NightCoop patch | 37145 | Mod Configuration Menu by Antrix + NightCoop | Both | NightCoop (version not stated) | 1 author statement (Serkan01, 4 Nov 2026) | |
| Works with patch (author statement) | Equipment-EX NightCoop Compatibility Bridge | 37148 | NightCoop 0.2.0, Equipment-EX 1.2.10; CET for the photo/hair bridge | Both | NightCoop 0.2.0 beta | 1 author statement (eulalium, 4 Nov 2026) | |
| Collection (31 mods, revision 2) | NightCoop Essentials (collection) | cnjylt | NightCoop + 31 mods; clean install recommended | Both | Game 2.5.0.0 | 1 author statement (Freckxs, 4 Nov 2026) | |
| Not required | Cyber Engine Tweaks | 1 source (NightCoop project) | |||||
| Patch attempt (author requests testing) | Enemies of Night City Fixed + NightCoop compatibility | 37123 | Enemies of Night City by viperc48; NightCoop recommended, not required | Both (host shares settings) | Game 2.5 | 1 author statement (Serkan01, 4 Nov 2026) |
v0.1.2-beta added a mod check when someone joins, so the lobby can show what you or the other person is missing. The SDK page (MIT, with C, redscript, and CET channels) describes shared state, entity state, shared spawns, and content fallbacks. An author can opt in. A player without that author’s mod can still enter. The patch author requirements apply to both sides of the session where the table says Both. A collection bundles several authors’ files and is not an independent compatibility test of every combination.


Questions
Does 0.2.0 make every mod safe to mix?
No. The release note says missing cars, weapons, weather, and radio fall back to vanilla. That is content fallback, not a promise about scripts.
Do both players need a patch?
The MCM, Equipment-EX, and Enemies of Night City patches say both. Where a page does not say, the cell stays blank.
Sources
- NightCoop home — checked 2026-11-04
- Public release list — checked 2026-11-04
- NightCoop SDK page — checked 2026-11-04
- NightCoop guides — checked 2026-11-04
- MCM NightCoop patch author — checked 2026-11-04
- Equipment-EX bridge author — checked 2026-11-04
- Enemies of Night City patch author — checked 2026-11-04
- NightCoop Essentials collection — checked 2026-11-04
- Immersive Third Person author — checked 2026-11-04
- Cyberware-EX author — checked 2026-11-04