NightCoop guide
NightCoop guides
Last checked: 2026-11-04 · Official version: v0.2.0-beta (2026-11-02) · Protocol 164 · Free · Windows 10/11 64-bit · Up to 8 players · RED4ext only (no CET) · Phantom Liberty not required
Four steps cover a first night in Night City with friends. Start with the game version and backup, then install the archive, choose a host world and send an invite. A custom hub is an optional networking choice after the basic setup.
- Requirements: Windows 10/11, game 2.5 or 2.31, the matching archive, same build for every player.
- Install: unpack into the game folder until the Co-op item exists.
- First session: the host opens the lobby and copies the invite, guests join, then everyone marks ready.
- Saves: the world is the host save. Guests keep their own campaign files.
Loader version, DLC, and OS.
InstallManual unpack, plus a Vortex branch.
First sessionHost and guest clicks.
SavesWhose file changes.
What worksQuests, photo mode, Sandevistan.
Your own relayLinux hub, ports, fingerprint.
When it failsThe error table.
Side paths: if the menu item never appears, stop and use the install page. If the server string appears, use troubleshooting before you reinstall. If you want a relay you control, read the self-hosted page after the first session works on Auto: nearest. That order keeps a new group from debugging a hub they do not need yet.


Questions
What is the shortest path to a session?
Match the requirements, unpack the zip, host a session, copy the invite. Saves are the page to read before you care about whose story moves.
Sources
- NightCoop download page — checked 2026-11-04
- NightCoop guides — checked 2026-11-04
- NightCoop open beta — checked 2026-11-04